justaskdavidb

IT COACHING PROGRAM

Our program seeks to gamify the IT learning process. Participants use industry-recognized processes to contribute to open-source projects and build real-world hard and soft competencies.

Our Audience

We cater to the same audience as bootcamps, universities, and colleges.

  • 21-year old, Diana is pursing a Computer Science degree at a community college and has completed a few programming classes already. She wants a flexible and structured learning program to compliment what she is learning in school.

  • Tommy has been marketing analyst for 10 years. But wants leave marketing for career as a data scientist. He does not have any prior technical experience and need extensive training and a supportive community.

  • Patty has degree in Computer Science. She wants a IT program that will help her advance her skills into leadership and management. She needs a flexible online program that allows enough time for studies and work.

  • Andrew is sophomore in high school. His parents want to foster his interest in technology. He needs a program that allows for him to only do 5-8 hours a week and does not require any prior programming experience.

Our Process

Project Oriented

Participants are called players. Players work on open-source GitHub projects that involve dozens of developers world-wide. Scrum project management best practices are followed on all projects.

Task Driven

Tasks are called missions and are found on our JIRA Mission board. Each person can select mission(s) to work on during a 15-day sprint. And each mission requires a max of 8 hours to complete.

Experience Built

Players build confidence (XP) by completing missions. The XP gained can be used to do a similar mission or a more difficult one. This allows everyone to play.

Career Focused

Career paths are called tracks. Tasks are assigned to a category and difficulty level. We currently support DevOps, Programming, Security, and Content Strategy tracks.

Job Structured

All missions follow industry standards and best practices for how they are performed by a participant. And Participant roles have a job-function equivalent.

Community Supported

Players select a team (guild) based on the desired track. The guild leaders help team members complete missions and conduct briefings. Everyone in the guild belongs to the same track.

Our Class System

Our program has three classes - High School, non-leadership, and leadership. It would not be an MMPOG without classes. But relax you can move between classes in our MMPOG.

High School Students

  • Write 1-2 papers on technical concepts and people. Develop mastery of GitHub, JIRA, Scrum, etc.

  • Work in the AWS cloud. Hard Skill: Learn how to manage EC2, ELB, RDS, etc.

  • Learn about CS data structures and programming best practices.

  • Get hit with the kitchen sync. We reinforce everything learned in 9th - 11th grade by having participants work on small open-source IT projects.

General Participants (Not Leads)

  • Build advance skills in Mobile, Web, and Software development. And develop proficiency in AWS products.

  • Participants develop advance skills in AWS products such as EC2, ELB, DynamoDB, etc. And contribute to open-source projects where these skills are required.

  • Participants develop proficiency in Cyber Security concepts and how to use code and the AWS cloud infrastructure to defend against it.

  • Develop websites on Squarespace and WordPress using content strategy best practices outlined in our Content Playbook course.

Guild Leaders

  • A Guild coach is the only paid opportunity in the program. They are expected to dedicate at least 15 hours/week to managing multiple guilds and an additional 10 hours of professional development.

  • The “wind beneath the wings” of each player. The assistant coach helps manage the track, guild, and the sprint. This person is trying to build skills as a project manager.

  • Work with the team to complete all tasks assigned to the guild during each sprint.